A
head to head comparison between Madden 2005 and ESPN
2K5
Never before have football gamers had it so good, two
powerhouse football titles going head to head with the
same desire and enthusiasm as a battle between Dallas
and San Francisco would be on ‘any given’
SuperBowl Sunday. But who comes out on top you want
to know ? Which is better ? Okay, well we’re coming
to that but wait a minute. Games, and more importantly
whether a game is good or bad is a very subjective matter.
What one person sees as a realistically modelled NFL
defensive lineman might be a Frankenstein monster to
somebody else. The ‘war’ between these two
football games has often been fought out on internet
message boards as the real life battle has been a consistent
and overwhelming victory for EA . Which brings me to
the inevitable boxing analogy. The one about how Sega
and their NFL 2k series keep picking themselves up off
of the canvas and coming back for more year after year.
No references to Mike Tyson please, that would be unfair.
However, this year Sega have put a ton more effort into
the game and produced a genuine contender. Far from
being the forbidden fruit here at Madden Planet, we’ve
put NFL 2k5 through it’s paces and here is our
breakdown of who comes out on top in the critical areas.
Now,
before we start just to make this a purposeful exercise
we’ve come up with a totally arbitrary but entirely
worthwhile scoring system upon which we will rate both
games; at the end of which we will add up the scores
and in the style of Bob Barker on the Price is Right
tell the winning game to ‘Come on Down’.
So
here goes…. we’ve taken the press releases
from both games indicating their ‘key’ big
features for their 2005 XBox games and assessed ten
of them one by one. Both companies have had a year to
produce and implement these new features so it’s
a fair comparison to make given the similar timeframe
they have had to do it in. You might consider that we
left out something very important, gameplay being the
most obvious, but this is our criteria and we’re
sticking to it. By comparing 'key' features we think
that's fair. Here goes….
Madden
2005 :
Hit Stick : EA have implemented what many people would
automatically just consider as a gimmicky feature in
a very useful risk-reward type way. It actually adds
a lot to the gameplay and might inspire folks who don’t
usually control their DB’s to pick up the thumbstick
and do some jockeying. Score : 5/5
Defensive Playmaker Controls : Never before has it been
possible to change so many elements of your defensive
play ‘on the fly’. That means after you’ve
broken the huddle you can change the assignments of
individual players in a highly effective way. Score
: 5/5
Storyline Central : An immersive addition to franchise
mode, but not without the odd repetition especially
early on while position battles are playing themselves
out. It might just deter some folks from sticking with
it but rest assured later in the year it becomes much
more varied and unique. The radio show element is very
cool. Score : 4/5
Player personalities : Bringing cyber athletes to ‘life’
has been a key element of the football games from EA
this year, not simply Madden but also NCAA. It’s
not over the top, it’s not stupid, it’s
integrated extremely well and it throws another element
into the game that folks have never had to consider
before. Score : 4/5
Next Page
|