All Pro Sliders (Parker002)
Post details :
AndyP
| 9:42 AM | Friday, December 24 2004 | News
Print This Story | Discuss This StorySome new things I'm seeing with these:
1) More bad throws, less tipped passes! Yes, that's right. Mark's discovery with QBA, combined with some tweaking of the knockdown slider, is producing perfect results. I'm seeing QB's completing anywhere from slightly less than 50% all the way to 75%, but I'm seeing only 2-6 passes deflected per team per game.
2) Passes batted down at the line. I've never seen a DL knock down a pass at the line until this morning.
And of course, all of the things that exist with Playmakers' and mark's sliders still exist -- you'll still get tough defensive battles, you still need to be patient in the running game, and the CPU can run the ball very well. The biggest difference with these over mark's sliders is that both myself and the CPU are averaging right at 200 yards per game passing over the last 3 games.
All-Pro difficulty 11 min. quarters accelerated clock on sub in/out -- 80/85 all penalties maxed defensive pass assist -- off offensive catch assist -- off
Hum/CPU
QBA -- 4/4 PBK -- 10/7 WRC -- 11/11 RBA -- 9/16 RBK -- 13/20
AWR -- 7/17 KDN -- 3/3 INT -- 5/5 BRK -- 1/15 TKL -- 0/1
FGL -- 13/15 FGA -- 1/1 PTL -- 12/20 PTA -- 8/10 KOL -- 10/11
|